Wowza! aMAZEing!

I’m rather surprised I managed to even get a second post out for this.. but I did! And I’m very happy to say the maze generator works pretty well. 

As you can see the maze is built like a sewer, for which I used some assets from a small horror game I made a while ago. I used a depth-first searching algorithm to generate the maze (just a 2d array of 1s and 0s), and a stupidly long smart-tiling method to pick which of the tunnel meshes to use.

I’m still yet to implement this into the game, as I want to finetune it a little more, but I’ll keep this page updated!


Cheers,
Luke

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