Cubey's adventure
Originating from a Secondary School coding project, Cubey’s Adventure has been my ever-evolving concept of a video game with no persistent themes, genres or plots apart from the protagonist ‘Cubey’, a red cube.
My latest iteration of Cubey has been an environment-oriented experience to advance my skills in level design as a whole. The three current environments I am working on are The Hidden Village, The Marsh and The Shuttle.
You can view a brief for each of the settings by clicking the sections below: